Strata Paint 1.0
Tech Specs
Platform
- Windows (launch)
- macOS — Apple Silicon M-series (in preparation)
- Works fully offline. No account required.
System requirements
- Windows — Intel Core i5 · 16 GB RAM · NVIDIA RTX 3060
- macOS — Apple Silicon (M-series) · 16 GB RAM
Import
- OBJ · FBX · glTF / GLB
- Objects, materials and UVs
- Automatic UVs for models without them
- Reload a model with new UVs and keep the painting
Channels
- Base colour, roughness, metallic, height, normal, emission, opacity
- Extra user channels; lock any channel per stroke
Painting
- Brush, eraser, stamp, smudge, clone, blur, projection and fill
- Pen pressure, lazy mouse, jitter (size, angle, flow, colour, roughness)
- .abr brush import · saved brushes · particles
- Mirror and radial symmetry
- Fill by lasso, UV island, mesh piece, triangle or polygon · colour-ID masks
Layers & masks
- Paint, fill, decal and filter layers · folders · blend modes · per-channel blending
- Layer effects (glow, drop shadow) · history panel
- Paint, bitmap and texture masks · mask stacks · smart masks · anchor points
Generators
- 24 generators including edge wear, cavity dirt, ambient occlusion, curvature, top-down, thin parts, drips, 3D gradient, position, UV border, grunge map, height blend, world normal, fibreglass edges, UV checker, texel density, compare
Baking
- Normal (from high-poly), world space normal, ID, AO, curvature, position, thickness, bent normals, height, opacity
- Per texture set · up to 4K · live bake preview
Resolution & colour
- 1K to 8K, change any time with sharp resampling
- Texture sets per material · UDIM list
- sRGB or ACEScg working space · .cube LUT profiles
Viewport & render
- Real-time PBR · 42 HDRIs · tone mapping · colour grading · bloom · lens effects · depth of field
- 3D, 3D | UV split and UV views · wireframe · isolate
- Progressive GPU path tracer with denoiser, shadow catcher and depth of field
Export
- Templates: PBR Metallic Roughness, Unreal (ORM), Unity URP, Unity HDRP, glTF / Godot, Blender, V-Ray, Corona
- PNG · JPEG · TGA · TIFF · EXR — up to 8K, edge padding
- Models: FBX · GLB · OBJ · USD
Live link
- 3ds Max — Physical, V-Ray, Corona
- Blender — Principled BSDF
- Unreal Engine
Workspace & projects
- Dockable panels · saved layouts · shortcut editor with industry-standard keys
- Single-file .stra projects · autosave · crash recovery · sample projects
Languages
- English and Arabic, with a fully mirrored right-to-left layout
- User guides in both languages
Strata Paint